The Puffle Wilds are a fascinating aspect of Club Penguin, simply because of how they evolved. It started with a simple app in 2014, but it wasn’t a great success; it never launched on Android, and was ended a year later.
I thought it was quite unfair that it never reached the success or attention which other Club Penguin apps, such as Sled Racer, did. It was a regular “match 3” puzzle game, but some of the artwork in it was spectacular.
Taken from Emily Mullock’s portfolio
The unique element to the app was that as levels were completed, it became possible to unlock puffles, which could then be adopted in the actual online game. It sounds like a cool concept!
In reality, it sadly wasn’t as popular at the time; a lot of people didn’t favour the new “types” of puffles which the game brought. They introduced a variety of puffles, including the deer, rabbit and raccoon puffles. Many just preferred the usual colour puffles.
Taken from Craig Voight’s portfolio
A few months after the app, the Puffle Wild appeared on the island itself as a room. It allowed people to adopt puffle creatures, and a quest was involved, in which penguins learnt more about a new mascot: Sam the Sasquatch.
Sam went on to make numerous visits on the island, and even got a background.
So that’s a brief story of the Puffle Wilds and their impact! It started with an app, and ended up with a mysterious Sasquatch. It’s a shame it never was so popular though – I’d recommend checking out some of the artwork online, it’s quite beautiful!