Herbert is plotting something, and a decommissioned spy phone has been attempting to hack into the EPF mainframe. To prevent this, we have a new Field-Op to solve!
Just as a quick reminder, in order to access Field-Ops, you need to go to the EPF HQ and visit the yellow screen on the right. You do not need to go the EPF HQ to complete the Field-Op though, you can just head to the room below.
To complete this, head over to the Mine Shack, specifically to the statue to the right of the mine. Waddle to the snow statue there, near the flowers, where my penguin is in the image below.
Your spy phone will turn green and start bleeping. Click it!
The challenge this time is to Break the Code!. As this varies for each player, I can’t show you exactly how to do this, but I can give you my recommended tactic.
Start your first turn by doing one of each symbol. For your second turn, keep the green shapes but change the yellow shapes to be one apart. Change the red ones to be completely apart, until eventually you end up with four green.
Gary will then thank you and announce that he’s suspecting Herbert is plotting something…
The following Spy Phone messages have also been sent out, suggesting something bad is about to occur!
It’s just as I thought, Herbert definitely has some role in these encrypted signals that we’ve detected. We have to be cautious at all times, for who knows what he could be planning. -Gary
G, what does this flashing light mean? I think it means something bad…Like really bad. -Rookie
ROOKIE…! GADZOOKS! Agents, please come to the Field-Ops terminal right away. There’s no time to waste. This is an emergency. -Gary
Thank you very much for reading, be sure to check back for more of the latest Club Penguin Rewritten news and guides!