CP Rewritten: Custom Pizza Item to be Released
On Sunday, it was revealed that Club Penguin Rewritten had managed to access a penguin model, which would allow them to create some truly custom items which have never seen before! For a better and detailed explanation of what that actually means, you can find the post about that here.
This provides the team with the ability to create pretty much any item, so there’s so many options on what they could release! However, it appears which one of the first of these items will be a “pizza item”.
I’ve already sent animations for a soon-to-be-released pizza item.-August Renders (the person who created the penguin model which Club Penguin Rewritten is using)
It’s still unclear what the item will look like, especially since it’s custom! It’s also unknown when it’ll be released; it could just be in the next Penguin Style, especially since it doesn’t seem too related to the upcoming Submarine Party.
Thank you very much for reading, be sure to check back for more of the latest Club Penguin Rewritten news and guides!
Is there a new pin or is it still the 5th anniversary one
There isn’t a new pin yet, I’m afraid.
Any news aboit the time of the submarine party
Not yet, I’m afraid!
So that’s what they meant with a “hungry hand item” coming soon! Maybe we can pretend it’s an anchovies/seaweed pizza to go with the party 😛
I hope the next pin is the Anniversary cake. It’s spectacular. I am stoked about AA and all the custom items that can now be created.
Do you know if the queue system works? You are right, with meetup times revealed, servers will get full well in advance. Hopefully with HTML5, the room capacity will increase (only a good thing if it doesn’t mad lag).
Also, there have been times when the server read “FULL” but I was still able to log in easily. If that remains in effect, I am not sure there will be a need for the queue. But it seems more of a glitch, because it shouldn’t read “FULL” if it isn’t. Ahhh, the joys of recoding an entire game/masterpiece.
Thanks for keeping us in the loop.
I think you’re right about the queue issue; I remember the “Full” label not being reflective of actual server capacity with the Flash version too, and that seems to have continued with the HTML5 version. I’m not entirely sure about why that is though! That didn’t mean the Queue system was broken though – I think that just requires a larger number of players to be online at once to kick in.