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CP Rewritten: New Client – Common Questions
I’ve been reading everyone’s comments and messages this week, and there’s been lots of questions about the new Club Penguin Rewritten client! I thought that it’d be easiest to answer them all in a single post.
I can’t seem to log on!
It’s worth noting that this is the beta period, and so the game is frequently down for maintenance, so you might just want to try logging on later. The “Penguin is already online” error is being worked on as a matter of priority. I’m afraid that I don’t have a solution for it.
Password resets were fixed today, so you can reset your password as normal now.
Where are puffles and most mini-games?
Puffles haven’t been added at all yet, but when they are, you’ll still have your ones which you had from last year. If you’re seeing a puffle in-game, it’s probably Flare, who is the EPF puffle which can be accessed from your inventory. However, players who were holding a puffle when the transition period started in December can continue to do so.
Several mini-games are missing; the most popular ones are being developed as a priority, and that includes Card Jitsu & Pizzatron 3000.
What are the main known bugs?
There’s definitely a variety of bugs which the team are working on, and if you’ve discovered one, it’s best to contact them (you can email them) about it rather than leaving a comment here as this is just a fan-blog. But to give you an idea about the main bugs being worked on:
- “Penguin is already online” error
- Stuck in an infinite loading loop
- Special dances aren’t behaving as normal
- Funky chat bugs & text input on login when using mobile
- Issues with mini-games (especially Ice Fishing)
- Issues with igloos (mainly relating to Igloo Locations)
- Some items don’t appear on the playercard properly
- Joining room issues
As always, I’ll continue to try and answer questions in the comments, but I hope that helps clear up the most common ones which I’m seeing!
Waddle on!
-Torres 126
(By the way, I’m going to stop referring to the new client as the “HTML5 client” as much going forward; at some point, it’s necessary just to refer it to as just “Club Penguin Rewritten”! That means the “HTML5 version” category might be a little less useful now that #CPR2020 has concluded.)
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Club Penguin Rewritten Returns in HTML5!
It’s been a fairly long wait of three weeks, but Club Penguin Rewritten has returned with its brand new HTML5 client! It might initially feel a little different since the game now uses a completely different technology, but the main elements are all here.
It’s worth noting that this is still a beta; the team are working on fixing various bugs, and re-introducing different mini-games remains a priority. The game will probably still take some time to get used to!
I’ll be sure to keep you updated with any new information as it’s released, but please don’t be surprised by any bugs which you encounter as this is a beta!
Waddle on!
-Torres 126
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CP Rewritten: Game to Relaunch Today
Some exciting news has been shared which many players have been awaiting this month: Club Penguin Rewritten will be returning later today with its new HTML5 client!
If you try visiting the site now, you’ll be able to tell that it’s a little broken. The team are aware of this issue, and the error will be fixed once the game has released later today. There’s no set time for when this will be!
The island might feel a little different since there’ll be less mini-games, but your penguin have all its data transferred over. It’s definitely something which people have been looking forward to for a while though, and the wait will soon be over!
Waddle on!
-Torres 126
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CP Rewritten: HTML5 Transition – “Polishing” Stage
Just to give you a little update about the HTML5 transition, the Club Penguin Rewritten team have now stated that they’re at the “polishing” stages; in other words, although it’s running smoothly, they’re just ensuring that everything is functioning properly.
The team also shared a sneak peek which confirmed that the modernised Pet Shop would finally be arriving! It also shows that the HTML5 client is capable of handling a large audience.
It looks like that we’ll be set to be given a release date within the upcoming days, with the team stating that they’re hoping to provide one “very soon”. When that’s provided, I’ll be sure to let you know!
Waddle on!
-Torres 126
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CP Rewritten: Gold Game Controller Pin Sneak Peek
At the start of the month, it was revealed that there’d be a pin to mark the transition to HTML5! Last night, the Club Penguin Rewritten team revealed an image of the pin, and it appears to be a golden game controller. They also stated that it would be obtainable by finding it on the island within two weeks of the HTML5 client launching!
In regards to when the HTML5 client will be available, the team have now stated that they’re hoping to have it launched by the end of next week, but this isn’t necessarily a guarantee. I’ll be sure to keep you updated as more is revealed though!
Thank you very much for reading, be sure to check back for more of the latest Club Penguin Rewritten news and guides!
Waddle on!
-Torres 126 -
CP Rewritten: HTML5 Transition Update
I can imagine that people might be growing pretty tired of these “update” posts, and you might just be waiting for the post confirming that Club Penguin Rewritten has returned! However, sadly, there’s still a few issues until that occurs.
Update – 15th January: the team have confirmed implementation of the chat filter has been successfully completed! They have stated that there’s only “small changes” left, and have privately planned a date for release.
Last night, the team released another statement providing an update about the progress of the HTML5 transition. I’ll post the full thing, but it’s a bit long, so to summarise: although the transfer has concluded and that is the most time-consuming element, there are other changes which are blocking the release, namely implementation of the in-game chat filter.
Penguins, we understand a lot of you are still waiting for our HTML5 release. Here is what has been happening over the last few days: we have finished with the transfers – that has all been done and [is] successful. It took a while due to a lot of trial and error with the transfers.
During this time, we noticed a few issues such as some major bugs that stopped penguins with large amounts of data from entering the server; we believe to have done a quick fix to this. Our main focus right now is working on the in-game chat filter and some small little things. We hope to be done with the in-game chat filter soon. We must urge players to understand we can not release without this chat filter; it is important to release with it included.
The maintenance has allowed us to add some small things such as an option for penguins to be hidden on the search Friends List feature that is new to the HTML5 client.
There’s not really much else to say other than hopefully it’s all resolved soon! I’ll be sure to keep you updated though.
Waddle on!
-Torres 126
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CP Rewritten: Igloo Music Lost in Transfer
The transfer part of the HTML5 transition period has concluded, but unfortunately, it brings some news which may be a little disappointing to some people; your igloo music will not be transferred over. In other words, you won’t have the same tune playing in your igloo on the HTML5 client, which I understand might be frustrating if you’ve kept it for a while.
No [igloo] music saved, sorry – everything else did.
-Gravix, Club Penguin Rewritten developerThe good news is that everything else saved! That means you won’t need to re-decorate your igloo on the HTML5 version, but you will lose the igloo music.
I still have no further information on when the HTML5 client will be released, but it should hopefully be soon! I’ll be sure to keep you updated about any development – big or small – though.
Waddle on!
-Torres 126
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CP Rewritten: Testing of HTML5 Resumes
The test mode of the HTML5 client for Club Penguin Rewritten has returned! It can be accessed at this link: https://play.cprewritten.net/2020/
Update – 3rd January: If you see a black/grey screen when trying to log in, it’s because the testing is down – that’s intentional, and you won’t be able to log in!
I must stress that this is still the testing version; the transfer of account data has not occurred yet, and features such as igloos haven’t been added. Even this version will only last for a limited time until the official HTML5 client is launched.
If you’re facing issues when logging in, you’ll probably need to clear your cache. Please remember though that this isn’t the official launch of the HTML5 version, and we’re still undergoing the transition period! It’s unlikely any data or progress you make during this period will be saved.
Waddle on!
-Torres 126
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CP Rewritten: List of Things to Expect at HTML5 Launch
The transition to HTML5 will begin at the end of this month on Club Penguin Rewritten! Earlier today, the team released a comprehensive list of the main things we can expect at launch.
- Around 8 mini-games
- Igloo decorating
- Catalogs
- Parties
A sneak peek was also released of igloo decorating on HTML5! Probably the most impressive thing about it is how smoothly it all runs, and the HTML5 version should be notably faster.
It’s quite clear that a lot will also be missing, but don’t worry! It’ll all be added in over time: the team have made clear that every mini-game will be implemented at “some point”.
The other noticeable thing missing from that list are the changes to Puffle Care, which were supposed to come with HTML5. The team have clarified that will become a priority after the initial bug fixes.
Puffles will be still in development and we hope to shift our focus on them after a few bug fixes, etc.
-stu, Club Penguin Rewritten administratorLastly, no more non-urgent bug fixes will be implemented to the Flash version given that it will be retired within a few days.
Waddle on!
-Torres 126
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CP Rewritten: Ambition to Convert Operation Swarm to HTML5
A common question is one asking why Operation Swarm was cancelled rather than delayed until next year. The reasoning is because by January, Club Penguin Rewritten will be using different technology called HTML5, and Operation Swarm was developed with the current technology called Flash. These two aren’t compatible with each other, so even though all the party assets were completed, they’d have to be completely redone.
The team have now indicated an ambition to try and do that, which means that Operation Swarm could happen early next year.
I’ll be working with Gravix [developer] to convert everything for HTML5. I hope to actually change up a few things and try some new technology out. I’m planning on working with him to bring this to life in our HTML5 client. The aim is for January but ZERO PROMISES.
-stu, Club Penguin Rewritten administratorI must level with you: I would strongly advise not getting your hopes up; based on my judgement, which may be disputed, the chance of Operation Swarm still actually happening is probably extremely slim; the team have refused to guarantee that it’ll be released, stating they cannot make any promises, and understandably so given the challenging task to convert everything.
The information on this has been changing constantly, and my understanding is that the Club Penguin Rewritten team have wanted this post to be put out, but as a consequence of this changing information, I must provide a strong caveat by warning that I am heavily skeptical it will run: it is merely an ambition for now.
Waddle on!
-Torres 126