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CP Rewritten: HTML5 Transition – “Polishing” Stage
Just to give you a little update about the HTML5 transition, the Club Penguin Rewritten team have now stated that they’re at the “polishing” stages; in other words, although it’s running smoothly, they’re just ensuring that everything is functioning properly.
The team also shared a sneak peek which confirmed that the modernised Pet Shop would finally be arriving! It also shows that the HTML5 client is capable of handling a large audience.

It looks like that we’ll be set to be given a release date within the upcoming days, with the team stating that they’re hoping to provide one “very soon”. When that’s provided, I’ll be sure to let you know!
Waddle on!
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CP Rewritten: Gold Game Controller Pin Sneak Peek
At the start of the month, it was revealed that there’d be a pin to mark the transition to HTML5! Last night, the Club Penguin Rewritten team revealed an image of the pin, and it appears to be a golden game controller. They also stated that it would be obtainable by finding it on the island within two weeks of the HTML5 client launching!

In regards to when the HTML5 client will be available, the team have now stated that they’re hoping to have it launched by the end of next week, but this isn’t necessarily a guarantee. I’ll be sure to keep you updated as more is revealed though!
Thank you very much for reading, be sure to check back for more of the latest Club Penguin Rewritten news and guides!
Waddle on!
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CP Rewritten: Plans for Spanish & Portuguese Servers
For a while now, many players have hoped to see Spanish and Portuguese servers on Club Penguin Rewritten! Previously, the team stated that they’d love to do this, but it’d be difficult to achieve; a new language involves translating all the assets, as well as introducing moderation for those servers. However, that has changed! The team have now confirmed that they are intending to introduce Spanish and Portuguese servers.
We are excited to now confirm to you all we plan on translating the client to Spanish and Portuguese in the near future. We’ve been hearing you all during your days on Club Penguin Rewritten and we are now fully listening for this brand new chapter of ours.
Once our client has been translated, it is important to note that those on different languages will be on their own servers and will not be connecting to other languages.
-stu, Club Penguin Rewritten administrator
It should be stressed that it’s unlikely these new languages will be introduced anytime soon; there’s still a lot of work that goes into getting servers with a new language ready for release, and the team have already made clear that their priority is releasing the HTML5 English version. However, it’s definitely something that many penguins might look forward to in the months ahead!
Thank you very much for reading, be sure to check back for more of the latest Club Penguin Rewritten news and guides!
Waddle on!
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CP Rewritten: HTML5 Transition Update
I can imagine that people might be growing pretty tired of these “update” posts, and you might just be waiting for the post confirming that Club Penguin Rewritten has returned! However, sadly, there’s still a few issues until that occurs.
Update – 15th January: the team have confirmed implementation of the chat filter has been successfully completed! They have stated that there’s only “small changes” left, and have privately planned a date for release.
Last night, the team released another statement providing an update about the progress of the HTML5 transition. I’ll post the full thing, but it’s a bit long, so to summarise: although the transfer has concluded and that is the most time-consuming element, there are other changes which are blocking the release, namely implementation of the in-game chat filter.
Penguins, we understand a lot of you are still waiting for our HTML5 release. Here is what has been happening over the last few days: we have finished with the transfers – that has all been done and [is] successful. It took a while due to a lot of trial and error with the transfers.
During this time, we noticed a few issues such as some major bugs that stopped penguins with large amounts of data from entering the server; we believe to have done a quick fix to this. Our main focus right now is working on the in-game chat filter and some small little things. We hope to be done with the in-game chat filter soon. We must urge players to understand we can not release without this chat filter; it is important to release with it included.
The maintenance has allowed us to add some small things such as an option for penguins to be hidden on the search Friends List feature that is new to the HTML5 client.
There’s not really much else to say other than hopefully it’s all resolved soon! I’ll be sure to keep you updated though.
Waddle on!
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CP Rewritten: “Noir Party” Being Considered
The new technology that Club Penguin Rewritten will be adopting allows for a greater variety of parties, including “custom” ones. Interestingly, the team have started confirming ideas which they’re considering, such as the Submarine Party which was also announced to be under consideration for the next party.
It’s now also been revealed that the team are considering a “Noir Party” in the future! The news was revealed by them earlier in the week.
I plan on making a Noir Party with this [room – see below] in the future
-stu, Club Penguin Rewritten administrator
They also stated that we could expect to see the room above as part of any such event, which featured at the Marvel Superhero Takeover on classic Club Penguin. Seeing it adapted for another event would be fairly cool.
In regards to what the event could include, the team referred to the idea it could include “detectives”. It’d likely include elements similar to the Ruby and the Red Ruby Stage play.

I should stress that this seems to be a party in the very, very early stages of development, and there’s no guarantee that it’ll happen anytime soon. However, the team clearly are comfortable discussing it, so it definitely appears to be under active consideration!
Waddle on!
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CP Rewritten: Igloo Music Lost in Transfer
The transfer part of the HTML5 transition period has concluded, but unfortunately, it brings some news which may be a little disappointing to some people; your igloo music will not be transferred over. In other words, you won’t have the same tune playing in your igloo on the HTML5 client, which I understand might be frustrating if you’ve kept it for a while.
No [igloo] music saved, sorry – everything else did.
-Gravix, Club Penguin Rewritten developerThe good news is that everything else saved! That means you won’t need to re-decorate your igloo on the HTML5 version, but you will lose the igloo music.

I still have no further information on when the HTML5 client will be released, but it should hopefully be soon! I’ll be sure to keep you updated about any development – big or small – though.
Waddle on!
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CP Rewritten: HTML5 Transition – Transfers Complete
Just a little quick update for everyone about the HTML5 transition period: all accounts have now been transferred by the Club Penguin Rewritten team. All that’s left now is testing, but sadly, it isn’t really clear how long this could still take.
As a reminder, the game will definitely be back by the end of the month, but beyond that, the team have been reluctant to reveal precise details. A lot of it relies on how many bugs are currently on the island!

Today marks a sad day in the HTML5 transition period too: Adobe Flash, the technology which supported Club Penguin, has formally been retired. However, the game should hopefully be back soon with the HTML5 client once testing has concluded!
Waddle on!
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CP Rewritten: Around 7 Million Transfers Complete
I’ve promised to keep everyone updated about progress being made in the HTML5 transition period as new information is released, no matter how small! So, even though this is fairly small, the team have given an indication on how far they are with the transfer.
Currently, seven million accounts have been transferred. For context, there’s under nine million accounts, but the team will also need to complete checks and verification after the transfer has completed, and that will take some additional time.
We’re almost done with the transfers. Around 7 million are done, but we still need to double check everything.
-stu, Club Penguin Rewritten administratorIt’s worth noting that another administration (Thorn) also confirmed earlier that the process will definitely have concluded by the end of the month at the latest.

I’ll be sure to keep you updated about the transition period, but there really isn’t that much else to share right now, although hopefully it’ll be concluded soon!
Waddle on!
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CP Rewritten: Submarine Party Likely to Occur Next
The current plan for the next party on Club Penguin Rewritten has been revealed: it’s expected to be the Submarine Party! This is a fairly small party which occurred in 2008 on the classic game, but it had some lovely decorations related to water and the sea.

Town during the Submarine Party on classic Club Penguin [2008] The news was revealed earlier by the team in response to a question, and subsequent to the comment shown below, stu clarified that he was referring to the Submarine Party.
Probably not Operation Swarm for the first [party] – maybe that one party that people were wanting. It looks like an ocean, [but] I forgot what it’s called.
Submarine Party – yes.
-stu, Club Penguin Rewritten administratorI know that this is a popular question, so I should just say that I don’t have any additional information about when Club Penguin Rewritten will be back yet – sorry!
Waddle on!
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CP Rewritten: Pin to Mark HTML5 Transition
Just to give you a little update about how things are going with the HTML5 transition period: alpha testing has now concluded, and the team are currently transferring accounts in order to prepare for launch.
Not much news has been released other than that, and I can’t provide a date on when to expect the game back up, however the team did state that they’re planning to give those who logged in during beta a pin.
I don’t know if we are still doing [fireworks] as we are a bit behind on everything, but I can see what we can do. I think our plan is to just give everyone a pin for those logging in during the beta build.
-stu, Club Penguin Rewritten administratorI’m sorry that there isn’t much more information which I can provide, but I’ll definitely to keep you updated if something new is revealed! Until that though, there’s nothing I can say in terms of dates, I’m afraid.

Waddle on!
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