Mountains Monday

  • Card Jitsu Giveaway,  Giveaways,  Mountains Monday

    Card Jitsu Cards Giveaway (20/09/21)

    As always for the third Monday of the month, it’s time for another Card-Jitsu cards giveaway! I should stress that, as always, these cards are loose physical ones, meaning they’ll be posted to your address; they can’t be redeemed online.

    For today, you can see all the cards below!

    They are the following cards:

    • Music Jam Rock Stage
    • Jet Packs
    • Destroyed PSA HQ
    • Jacques Hammer
    • Puffle Rescue: Underwater (power card)

    The giveaway has now closed! The winner is P7532140 – congratulations, please check your email! If you didn’t win, don’t worry; there’ll be plenty more chances in the future. [screenshot]

    The challenge for this month was to spot the difference! Background A was the different one, as it contained an extra coin in the bottom right corner. 82.5% of people answered this correctly!

    Best of luck if you choose to enter!

    -Torres 126

  • Mountains Monday,  Tunes

    Club Penguin’s Card-Jitsu Party Theme

    It’s time for another Mountains Monday post! As this is the first Monday of the month, that will be a tune. The one which I’ve selected for this month is the theme tune from the Card-Jitsu Party.

    I think that it’s a really relaxing and soothing tune, which is why I’ve selected it for this month! It also fit well with the theme of the event, which was held in both 2011 and 2013, as its reminiscent of Card Jitsu; this was the main theme which could be heard in most outdoor rooms.

    I hope you enjoy the tune!

    Waddle on!

    -Torres 126

  • Card Jitsu Giveaway,  Giveaways,  Mountains Monday

    Card Jitsu Cards Giveaway (30/08/21)

    As always for the third Monday of the month, it’s time for another Card-Jitsu cards giveaway! I should stress that, as always, these cards are loose physical ones, meaning they’ll be posted to your address; they can’t be redeemed online.

    For today, you can see all the cards below!

    They are the following cards:

    • The Mine Cave is Safe!
    • Igloo Items
    • Norman Swarm
    • Garden Hose
    • Yeti Cave (power card)

    The giveaway has now closed, and the winner is JaimeLNSTR! Congratulations, and please check your email! If you didn’t win, don’t worry as there’ll always be plenty more giveaways. [screenshot]

    The challenge for this month was a wordsearch, and to find the word which wasn’t hidden inside it. The word GUITAR was not included, so that was the answer, and 72% of people answered this correctly!

    The giveaway will close at 6:30pm BST on 31st August, so be sure to enter soon if you’re interested.

    Best of luck if you choose to enter!

    -Torres 126

  • Mountains Monday,  Real Life Photo

    Penguins Around the World – August 2021

    Last month, I shared a plan to share your real-life photos that you’ve taken on this blog, similar to the Penguins around the World series from Club Penguin! In case you missed it, you can check it out here. Fortunately, multiple people sent in a range of photos, so I’ve selected half a dozen for this month’s post!

    Rockfarmer6 and Roxy6449 sent a beautiful photo of a yellow puffle taken on a vacation in Hawaii of Rainbow Tower! The colours are stunning, and it seems like a lovely atmosphere. Although LeonardoDMD‘s puffle couldn’t quite make it to a beach, he still creatively edited an image together of an orange puffle relaxing on the seaside. A little away from the sea, Dinotrainbud sent a lovely photo of some penguins and puffles by a tree trunk!

    There were some other photos too! Beefinator shared a photo of Club Penguin sports players near some pretty flowers – the colours look wonderful together! Although different from the penguins which we are used to, Roadrunner1 shared a photo of a woolen penguin outside. Also a little different from the previous photos, NintendoFanboy 124 shared the penguin which he drew in December and hung on a Christmas tree. If you’ve ever drawn similar fan-art like this, please feel free to submit it!

    Note: since I’m away for some of this month and I had to write this a bit early, images that were sent after the middle of August may be featured next month instead. If you’d like to be featured in the next post:

    • Take a photo of something Club Penguin related in front of a nice background – it doesn’t need to be anything too special, even a tree outdoors would be super cool! It must be your own photo.
    • Email the photo to photo@clubpenguinmountains.com or DM it on Twitter to @CPMountains – please include your penguin name if you would like it to be featured in the blog post!

    I’d like to give a huge thank you to everyone who submitted photos this month! This is the first time I’ve tried something like this, so please leave a comment letting me know how you find this series too.

    Waddle on!

    -Torres 126

  • Mountains Monday

    Summer Quiz

    As you may be aware, the third Mountains Monday of the month is typically a giveaway for some Card Jitsu cards. However, I’m currently away this week, so it isn’t possible for me to hold one. I still wanted to leave something for Mountains Monday though, so here’s a little quiz on general knowledge related to Club Penguin!

    It’s only for a bit of fun, and the answer will light up green if you click the correct one. There’s ten questions.

    1. What is the name of the game where you go fishing?
    Ice Fishing
    Absolutely! Ice Fishing is the game at the Ski Lodge where you can catch fish.
    Go Fishing!
    Fishing Express
    Catch a Fish!
    2. Which room allows you to read previous editions of the Club Penguin Times?
    Boiler Room
    That’s correct – you can find them in a green archive in the Boiler Room!
    Book Room
    Coffee Shop
    Cove
    3. What colour is the Game Upgrades catalog at the Cove?
    Blue
    You’re on a roll!
    Red
    Yellow
    Green
    4. Which of these colours cannot be found on Card Jitsu cards?
    Aqua
    Absolutely! There’s a dark blue colour, but no aqua.
    Yellow
    Orange
    Purple
    5. What is the name of the postcard featuring a yellow penguin wearing the Kitty Kat Toque?
    Be my buddy!
    That’s the one!
    Aloha!
    Watch my puffles!
    Thank you!
    6. Which of these countries never had a pin flag?
    Algeria
    Yes, that’s correct!
    Guatemala
    Jamaica
    Belize
    7. What was the name of the published comic book featuring Shadow Guy and Gamma Gal?
    Shadow Guy and Gamma Gal: Heroes Unite
    Absolutely! This was the official Club Penguin comic book which was published and sold.
    The Official Storybook of Shadow Guy and Gamma Gal
    The Chronicles of Shadow Guy and Gamma Gal
    Protecting the Island with Shadow Guy and Gamma Gal
    8. In the song “Ghosts Just Wanna Dance”, Franky uses a simile which references a penguin dancing on what object?
    Tomb
    Correct – the lyric goes “Frozen still in fright like a sight of a penguin dancing on a tomb”…
    Cloud
    Stage
    Ceiling
    9. What is the name of the character who time travels in the Stage play “The Penguins that Time Forgot”?
    Chester
    That’s correct – he’s the explorer who wears just a hat!
    Tiki
    Bruck
    Tote
    10. Which of these was the name of a sea monster on Club Penguin, as mentioned in a published story?
    Webnark
    This was a tough one, well done – he was referenced in the official comic book mentioned in Question 7!
    Glubbark
    Tamdark
    Hansark

    For those who would have preferred a Card Jitsu cards giveaway, don’t worry as there will still be one later this month! However, I hope that the quiz is still an enjoyable replacement.

    Waddle on!

    -Torres 126

  • Interviews

    Andrew Doll on the Processes Behind Club Penguin’s Artwork

    I’m extremely pleased to share today’s interview with Andrew Doll, who worked at Club Penguin since 2012! He was an artist for the game behind a range of recognisable rooms, and he’s kindly taken the time to share the processes and experiences behind making those rooms a reality while also sharing some concept artwork.

    Contents:


    Selecting the Ideas

    Before any artwork could begin to be created, the Club Penguin team first had to decide which ideas should be implemented. This wasn’t always easy, especially given the quantity of ideas which could sometimes be submitted by the community. As such, there was an established process for ensuring this happened successfully.

    When I worked at Club Penguin I was on a team called the “Core” team. This team was responsible for creating all of the content for the monthly parties and any regular Evergreen content updates to the game. Every month the production team would get together for a brainstorm session where we would be given a theme and then come up with a few fun party ideas. At this point the Core team would take one of those ideas and break down a high level story and make a list of rooms, furniture, and clothing items for the party. Once the Core team was given the green light from an executive review panel, it was then up to the various art disciplines to create the content. We would meet up a couple times a week to review progress and offer constructive feedback as a team to make sure that we were creating the most polished experience possible.


    Turning the Ideas to Life

    Andrew lays out four main stages to creating rooms:

    1. Brainstorm and concept
    2. Ink and lines
    3. Paint and colours
    4. Functionality

    Brainstorm and concept:

    Gather references for inspiration/mood board
    Create thumbnail sketches to get the ideas flowing
    Create a concept based on thumbnails and show it to the team for review.

    Featured below are various of those thumbnail sketches. The sketches in the top left appear to show the Airport which was included at the Muppets World Tour in 2014, and the top right show rooms from the Star Wars Takeover during the same year.

    In the bottom left, you can see some of the sketches for the exterior of the School building, which replaced the Recycling Plant in 2013. The bottom right shows a concept for the Cookie Shop that was part of the Holiday Party in 2012, but as stated in the image, the final design was considerably different.

    Note: with all images in this post, if you click them, you’ll be able to zoom in

    Ink and lines:

    Just as some context for those who are unaware, Adobe Flash Professional was the tool used for this.

    Draw over top of the concept using preset line widths in Adobe Flash Professional.

    Paint and colours:

    Sample colors from your concept and use the bucket fill tool to fill in your inked room. We would use a slicer line to cut into and separate fill zones to add stepped/cel shading. A slicer line is when you set your line width to the smallest it will go and change the color to a bright, easily identifiable color to remove after it is no longer needed.

    In order to give an example from one of the rooms in the sketches above, this was the final result of the Plaza and Airport at the Muppets World Tour (top left sketches).

    Functionality:

    The final part of the process was adding the interactivity! Continuing the example above of the Airport at the Muppets World Takeover, these included features such as how the carousel on the left of the room would be animated to move baggage, along with a button to change the destination shown on the right.

    All of the rooms we created in Club Penguin required ActionScript code to add interactivity. We had a great team of programmers that built a lot of awesome features for those parties as well as adding some functionality to the rooms. Not all, but some of us artists on the Room Art team knew how to program in ActionScript so we would create the code for our own rooms and make sure to get one of the programmers to review it. Creating the art for the rooms was such an awesome experience that I liked to do, but programming and figuring out new ways to add some cool room functionality was one of the things I enjoyed the most.

    Separately, Andrew notes that artists would generally work on each piece from concept to ink and paint, although there would occasionally be some collaboration where different people would complete different parts of the process – this wasn’t the norm though.

    You can see the whole process demonstrated below in other rooms below too! This one was from the Halloween Party in 2012, and the image includes an anecdote about how it was put together.

    One of the rooms also shared by Andrew was the High Speed Getaway Set at the Hollywood Party in 2013. As detailed in the image, this was filled with features and complicated to create due to the high ambitions held. Interestingly though, although this particularly room was received extremely well, there was often nervousness when releasing these sorts of new events!

    There was definitely nervousness around how a party or new feature was going to go over with the players. At the same time though, there was also a lot of excitement around how the players would respond. On release day we would always log in with our Penguins and waddle around to see the reactions. It felt rewarding and inspiring when we saw the players waddling around, interacting and role-playing in the party.

    I still remember the Hollywood Party in 2013, and it was definitely extremely popular for roleplaying!


    The Challenges

    Alongside the room process, Andrew also detailed some of the challenges which he experienced in his time at Club Penguin! I should note that some of these are quite technical, but in the example below, it’s effectively being highlighted how the team managed to avoid situations where penguins would look odd around their surroundings because of the different layers.

    In the early days when I was working on room art there were a few challenges that I regularly encountered. One of those challenges was figuring out how to build the room in parts that would allow the Penguins to depth sort between the various layers. This was achieved by strategically placing each objects pivot point in a location where if the Penguin was below the pivot point on screen it would appear above that object, but when the Penguin waddled above that pivot point, the Penguin would appear behind that object. It was always a goal to provide the player with a sense of dimension and depth to the rooms so when a room design became a bit more complex with multiple levels, placing these pivots and strategically breaking up the art was challenging.

    The example below is also quite technical, but details how the team would deal with ensuring rooms had exciting animations and interactivity without being too heavy, thereby causing problems on slower computers. Also, just to note for context, “caching” effectively refers to storing the data for future usage.

    Another challenge that I faced in the early days when I was working on Club Penguin was finding ways to add more animation and interactivity to the rooms while also keeping performance and file size in mind. Every time there was something moving on screen, the Flash Player would redraw that area of the screen. Because Club Penguin was created using vector artwork, the file size was relatively small, but there were thousands, in some cases millions of vector points in the artwork. Redrawing this artwork when something was animated was very costly to performance so we had to come up with some tricks to optimize this for the players out there that didn’t have the newest and fastest PC’s at that time. One optimization method I came up with was using a feature that Flash has called “Cache As Bitmap”. This takes the vector artwork and converts it to a lightweight easy to render raster or pixel version of the art. I built a custom script that took an animation and converted every frame in the sequence to a symbol that would “Cache As Bitmap”. I had every animation frame appear offscreen and create the bitmap cache on the first frame that the player entered the room. I would have each bitmap frame appear on screen in its correct location on the frame when it was needed and then I would move it off for the next bitmap frame. This would just loop as long as the player was in the room. After we found this method to prove quite efficient with boosting performance a few of us Room Artists and some of the Core Programmers worked together on implementing this idea on the Penguins as well. When a player would move around the screen or dance or throw snowballs, they would be redrawn as vector artwork, but once they stopped to type a message, or sit and read the newspaper, they would be cached as a bitmap and would not redraw until they moved again. This really boosted performance when we really needed it.

    This ended up being really significant to the team, and resulted in Disney Inventor Awards following a filing for a patent in the USA.

    The work we did to optimize the Room Art and the Penguins was a really big win for the team. It gave the game a boost in performance that was really needed at that time. This work was submitted through the Disney Inventor Awards program which recognizes innovation within the company. Our team was rewarded with Disney Inventor Awards and plaques after we filed for a U.S. Patent.

    Alongside these developments, Andrew also shared examples of some tools which he created to improve the workflow of the Club Penguin team to create rooms.

    One of those tools referenced above is Fusion, which helped with creating colours. An example of where this was used was during Operation Puffle in 2013, which was an event held during the nighttime. Those sort of events required some remarkable lighting, and as stated below, Fusion helped to create these blends.

    These rooms below were The Outpost and EPF Rescue HQ at Operation Puffle in 2013.


    Club Penguin Island

    When Club Penguin closed as part of the transition to Club Penguin Island, the island had to be completely redesigned into a new technology. For example, you can see some of the Mt. Blizzard landscape below, and just how significantly the 3D artstyle varies from the rooms above.

    That being said, Andrew still helped bring Club Penguin Island to life, though the transition brought challenges and excitement especially because so much of it was new! His recollection of this is detailed here:

    Transitioning from 2D artwork to 3D artwork was both difficult and exciting all at the same time. Translating the goofy and quirky designs from 2D to 3D as well as introducing a new and refreshing visual look to the game was tough, but thankfully we had a lot of very talented people at the studio to help make that transition possible. We ultimately landed on an art style that worked well for readability and was very appealing. There was definitely a lot more that we wished we could have done, but at the time we were quite limited by the minimum spec device that we were supporting which was the second generation iPad. It is quite underpowered and did not have a lot of RAM [memory] available so we had to be quite strategic with how we designed certain parts of that world. Though it was very difficult to limit the amount of creativity and functionality in Club Penguin Island due to low-end device support, we were still happy with how the game transitioned from a 2D to a 3D art style. There were some really fun new things that we were able to do by having a 3D space to waddle around in and the players out there really seemed to enjoy it as well.


    Conclusion

    I’d like to give a huge thank you to Andrew for taking the time to answer my questions, and for sharing some of the fantastic artwork and concepts included in this post. I’ve always been curious about the creative processes behind Club Penguin, and I hope you’ve also been interested by reading about this process! If you’d like to find more about Andrew, you can view his portfolio here.

    Thank you very much for reading!

    Waddle on!

    -Torres 126

  • Mountains Monday,  Tunes

    Club Penguin’s Sugar Shake

    As it is the first week of the month, it’s time for another Mountains Monday post, so I’ve selected a new tune from Club Penguin to share! This one is titled “Sugar Shake”, and it was played at a variety of events; some of these included the SoundStudio Party and Music Jam, but it sometimes was played across the ordinary island when there was no party.

    This track is one of the longer soundtracks on Club Penguin and contains multiple melodies, which is probably part of the reason why it was frequently reused! As a result, it might be one which you recognise upon hearing. I hope you enjoy the tune!

    Waddle on!

    -Torres 126

  • Mountains Monday,  Real Life Photo

    Penguins and Puffles Around the World!

    For over a year, Mountains Monday has included a photo taken in-real-life related to Club Penguin each month. It’s featured a huge range, from ski resorts to pianos, and demonstrated just how large the franchise was! Unfortunately though, it’s becoming really difficult to find new and exciting images, mostly because I’ve already shared them all. I still really like the concept of these photos though, so I’m planning to try something new!

    When Club Penguin was still around, there was a section on the official blog called “Penguins Around the World” from which players could submit different photos which they’d taken featuring either a penguin or puffle. You can see an example below!

    I’m really keen to introduce something similar to this as part of Mountains Monday! Although the plan is mainly dependent on how many people choose to get involved, each month, I’d hope to feature your photos of something Club Penguin related here on this blog! It could be anything, big or small. For example, here’s a photo of my puffle which I took a couple of years ago at Table Mountain in South Africa.

    All you’d need to do is:

    • Take a photo of your penguin or puffle in front of a nice background – it doesn’t need to be anything too special, even a tree outdoors would be super cool! It must be your own photo.
    • Email the photo to photo@clubpenguinmountains.com or DM it on Twitter to @CPMountains – please include your penguin name if you would like it to be featured in the blog post!

    I recognise that this will be a lot easier with Club Penguin merchandise, which not everyone might have access too, but even if you’ve drawn or created something, feel free to submit that too! The only rules are that it must be a photo (not a screenshot, I’m afraid!) and your own.

    I’m not sure if all photos will be featured since that depends on how many people submit one, and I’m not even certain about what to expect because this is my first time trying something like this. However, I hope people will be interested and that it’ll be a lot of fun to participate in and read!

    Waddle on!

    -Torres 126

  • Card Jitsu Giveaway,  Giveaways,  Mountains Monday

    Card Jitsu Cards Giveaway (19/07/21)

    As always for the third Monday of the month, it’s time for another Card-Jitsu cards giveaway! I should stress that, as always, these cards are loose physical ones, meaning they’ll be posted to your address; they can’t be redeemed online.

    For today, you can see all the cards below!

    They are the following cards:

    • Penguin Play Awards
    • Puffle Paddle
    • April Fools
    • The Test
    • Customize your Penguin Card with accompanying sticker sheet
    • Crab Costume (power card)

    The giveaway has now closed! The winner is Silkcharm – congratulations, please check your email! If you didn’t win, don’t worry as there’ll always be more giveaways in the future. [screenshot]

    The challenge for this event was to guess what each set of emojis referred to, and 75.7% of people answered them all correctly. Here were there answers:

    • Set 1: Recycling Plant (room name)
    • Set 2: Bunny Hill (name of a Sled Racing track)
    • Set 3: Night of the Living Sled (name of a Stage play)

    The giveaway will close at 9am BST on 21st July, so be sure to enter soon if you’re interested.

    Best of luck if you choose to enter!

    -Torres 126

  • Memory from the Past,  Mountains Monday

    Club Penguin’s Unreleased Rooms

    For today’s Mountains Monday, I wanted to actually take a look at something which people might be less familiar with, which are some of the unreleased rooms. Although the Club Penguin team regularly used to have new ideas, only a couple of them ever ended up making them into the files!

    One of those was the Fog Forest in 2014, which seemed to resemble part of the Puffle Wilds. Part of the mystery to do with this room though was that its purpose remained unclear, and there was never an official explanation given as to why it was implemented. You could actually visit this room through a special link, which was especially peculiar!

    The other well-known but unreleased room was the “Welcome Room”, which was shown in the physical Club Penguin guidebook. Last month, Polo Field (Chris Gliddon) shared some concepts and designs of various iterations which could’ve ended up on the island! In the end, the “Welcome Room” proposal never really made it; although there was a room for one player when they first signed up, this was later replaced by the Map which offered introductory quests.

    Interestingly, two other concepts shared by Chris were potential changes to the map, including a design which featured the underground elements beneath the island. These were both from around 2011, but the map never really underwent major design changes except temporary ones for parties.

    Perhaps the most significant of unreleased rooms though, if it counts as one, was the Puffle Wilds. This was never properly considered a room, and there are no public assets beyond a couple of sketches. However, if this interests you, feel free to check out this post which covers it in more detail!

    I’d like to give a huge thank you to Chris for sharing the images and concepts which he has recently – it’s been really interesting to see some of the things which never quite made it to Club Penguin! Thank you very much for reading!

    Waddle on!

    -Torres 126