Assessing Club Penguin’s Legacy 3 Years On
Three years ago today, the classic version of Club Penguin came to a close. It’s a day documented well here, but this post does not intend to attempt to resurrect previous feelings, no matter how temping it may be; nostalgia is a powerful weapon, after all.
Instead, I want to contemplate the present. Nothing that has happened, nor anything which I reference now, can undermine the benefits (many even tangible) that Club Penguin brought to the world.
One of the coolest stats that I love is the fact there are over 100K kids attending schools today that were built by Club Penguin-Lane Merrifield, co-founder of Club Penguin (July 2017)
But there’s something that needs to be addressed.
The takeover of Club Penguin’s legacy by current private servers has turned a once delightful virtual world managed by decent people into an industry-like corrupt atmosphere intended to gain personal profits, stoke division, and oust those who question either the negligent ineptitude displayed over recent events, or the morality of them.
The admirable sentiment behind the initial months of these servers was consistent with the genuine desire from the community for an alternative platform for players to continue enjoying Club Penguin. No mandate was given to replace Club Penguin’s values, and certainly no mandate was given for the deception and polarisation that has been perpetuated or performed by the highest authority of several individual servers.
Of course, the deep irony is that Club Penguin was a business; everything about it revolved around profits, including the harsh decisions of lay-offs and the closure of Club Penguin Island. Yet the transparency, accountability and honesty attributed to the classic game is not attributable to those who claim to continue its legacy; the offices around the world and the “army” once cited by Polo Field needed to manage a community has been replaced by a dozen or so individuals.
This is not part of an endeavour to omit or disregard the benevolent actions or intentions of those individuals, nor is it provoked by a specific event attributable to a specific server: it is prevalent throughout. Instead, it is an increasing concern which all of us in the community ought to expel. As for those with that cited authority, all involved should proceed with deep caution with the trust – arguably undeservingly – placed into them by the community, particularly when it comes to their responsibility in minimising corruption.
Part of that involves, regrettably, recovering our skepticism; there is plenty to justify it, and plenty examples of those whose skepticism has been dismissed, including by those who hold a desirable but unrealistic utopian view of that authority, and those who don’t but claim to anyway.
Contrary to what you may imagine, this is not an expression of frustration with profits. Although external complications may arise directly as a result of those, this is about disdain invoked by deception.
Resolution would involve requiring:
- admission (and apology where appropriate) of whether or not individual servers have been involved in deceit, or at least been conservative with the truth – primarily with finances, revenue and profit, but not solely so; the evidence exists, albeit with most of it currently unpublished
- reflection that private servers are unofficial, and advertising them as such
I promised that this was not an attempt to omit benevolence: overt criticism, particularly a post dedicated to it, can invoke an impression of desperation and despair. It is a rarity that a community fan-blog can last years after the franchise it revolved around has closed. We ought to be deeply grateful for those who maintain an opportunity to continue that enjoyment.
It is why I have not delved upon dozens of previous cases from varying servers, including those which I no longer post about. This is an issue more systemic than a few individual cases, irrespective of their severity.
We should just be more objective, and more demanding for Club Penguin’s values: transparency and honesty, because we’re not being given them now.
Hi everyone! 🤸🏾♂️
So the decade (and year!) has finally come to an end, and a new one has begun. It’s been quite the decade too, and I’m sure many of us will be feeling like it has flown past!
I reckon many people will also be reflecting on their past memories, particularly those involving Club Penguin. This decade was in many ways the peak and fall of the game, but many of us will have had some really pleasant times, whether it be our favourite party or a particular time playing. We’ve spent time with moderators, mascots and friends, time waiting for #ProjectSuperSecret (and then Pengur!), and time enjoying the island.
But let’s not dwell on the past, and rather make this moment last whilst we have the chance.
It may not seem like it though, but a new decade brings exciting new opportunities, with new memories and experiences to be formed! I don’t think many people expected that they’d be as they are now in 2010. For that, I wish you the best of luck in the new decade ahead, and I hope things go well and you can achieve the things you desire.
In terms of this blog, there is little doubt in my mind that this will be the last year for it. I have some things planned which I’m still considering, and you’ll probably hear some more about it this month. But I feel like I should also complete the yearly tradition of posting the stats for 2019:
- Views: 3,324,025
- Visitors: 409,318
- Comments: 1076
- Posts: 292
- Words: 47,252
I’m immensely grateful to you for making this such a successful year, but also for making this such a wonderful decade. A lot has changed from the start of the decade, where I’d be reading many notable Club Penguin blogs, to now writing one!
Let’s conclude with this: the latter parts of this decade have been difficult as the world seems less safe, more tense and certainly more politically volatile. But there’s a lot to celebrate too. Children have never been more likely to survive, and adults have never been more likely to become literate.
There’s no doubt the next decade will contain a variety of difficulties – big and small – for everyone. Irrespective of what happens this year, or how volatile the world becomes, I sincerely wish you the best.
Happy new year! 🎇
14th Anniversary of Club Penguin
Fourteen years ago today, Club Penguin was officially launched to the world, and would go on to become the largest virtual world with hundreds of millions of players across the world. As per usual on Anniversary day, I just wanted to share some thoughts.
It’s difficult to convey the scale of the closure of the Club Penguin franchise has inflicted, and to convey what exactly we’ve lost; it’s particularly more difficult when we are fortunate enough to be able to rely on private servers as a replacement, and use them to establish new memories and experiences.
Nostalgia hasn’t always been beneficial for Club Penguin, and it can be attributed to the demise of the later Club Penguin Island, but on the game’s anniversary, it’s hard not to remember rushing online to meet staff members in the evening. It’s hard not to remember all the Field Fridays and the events Chattabox would hold, or waiting for Rhubarbcrmbl and Cloudflame, in a way that no private sever could replicate.
Equally, it’s difficult to forget the excitement which many of us would’ve experienced for something completely unpredictable. Fond memories spring to mind, like many of the events of 2013 which went unappreciated then, but now something I’d really love to experience again!
Whilst I’m always grateful to those who continue the legacy of Club Penguin, there’s always something quite poignant about the official franchise not being around anymore. At the same time, I find it quite incredible that fourteen years later, we’re still around – still a community! It might be smaller than the island’s prime years, but few games attract such a community for such a long period of time.
And whilst the official game might be closed, I think we can all pay our appreciation to the team of hundreds and hundreds of people across the world who made all this possible.
The Club Penguin team [Kelowna, May 2016] – thanks IslandQueen/Jen for the photo!
Even in the image above, the team are wearing grey in support of Brain Tumour Awareness Month. From creating real life change by building schools and hospitals to creating memories, I think we’re all eternally grateful to the Club Penguin team – and I think that’s just something important to bare in mind, particularly as many of us continue our penguin journeys away from the official game, and particularly on a day like today.
So whilst many of us still enjoy waddling around, let’s take another moment to appreciate the work of all those on classic Club Penguin, and reflect on some memories. I was scrolling through many old blog posts on here (I don’t recommend this – many are very embarrassing!) and also other blogs today, and it’s just a reminder of how far and wide this community stretches, and a reflection of how many memories we’ve built.
Some time ago, a day like today (the Anniversary) was actually trending! Whilst the community isn’t as large today, it’s still a wonderful place to be. 🙂
Happy 14th anniversary everyone,
Disney’s Interference with Club Penguin Rewritten
It’s a shame. I was hoping to not have to make this post for a while and that I could focus rather on a celebratory one. Unfortunately. I was wrong. Disney is likely trying to take down Club Penguin Rewritten, which has caused anger to many players in the community.
In this post, I’ll be summarising what’s actually been happening and my strong opinions on it and why it benefits absolutely no-one. You may love it, you may hate it, throw that out the window. These are the facts.
Earlier today, Disney filed a domain claim in an attempt to take the Rewritten to domain. It is important to note that this could be a fake Disney (people have impersonated them to perform such actions in the past) yet the vast majority of the community think it is likely real. For the purpose of this post, the assumption is that this was a real email from Disney themselves.
Theoretically, this means that the game itself is not being taken down, or so we can assume at the moment. However, Codey (one of the two administrators of the game) is not planning to make such changes. This is not the first time this has been said though and as we’ve seen before, things can sometimes work out.
However, every other staff member is willing to “put up a fight” (as said by stu) and it is almost certain that the team will do so to help, essentially, save and protect the huge community which has been built around this game. This is all the information we know so far, yet more will be revealed to us as time goes on. That concludes the information so far!
Thank you for 250K Views & The Future of this Blog
Blogging since 2013 has been a fun journey, with recently me focusing on Club Penguin Rewritten which has proved extremely enjoyable and beneficial for the growth of this blog.
In fact, today this blog hit 250 thousand views which is an extraordinarily large number! I’m very thankful to all of those who continue to support and read this blog on a consistent basis and I would like to thank everyone reading for helping me to achieve this incredible milestone! I do appreciate that a lot! However, I also need your help!
It’s been a month and a half since I’ve started posting about Club Penguin Rewritten and I’ve really been enjoying it! Recently I’ve been working on some new pages and other little neat visual designs which you will hopefully see in a few weeks, but I think I’m going to spend this post explaining the future of this blog.
So, Club Penguin Rewritten content is going nowhere. This is currently the new header, however I might decide to make some changes to it soon.
So Club Penguin Rewritten is going nowhere and this blog will be focused on the game for many months to come! The rest of the year is lined up with great parties and that can only mean *hopefully* great content!
Pengur is another CPPS that is partnered with CP Rewritten and will be releasing very soon. The unique thing about this private server is that a lot of it is made up of custom content and is set in the “new” era. For example, here’s a picture of the map of the island.
Whilst I won’t be blogging about Pengur until it releases, I have confidence that the game will be extremely fun and cool, so it’s a likely possibility that I will be blogging about it in the future! Alright, I guess I’ve put this off for too long.
There are some serious flaws with Club Penguin Island and I plead for the team to start listening, at least responding and hopefully implementing changes. However, it is the official franchise, and some very exciting things are coming which I would quite like to be a part of and report on.
I don’t regret the break I’ve taken recently, I’ve enjoyed the ability to just play. Recently, I’ve played the game a little bit and it is enjoyable for casual play, but not really enough to dedicate such a significant time blogging about. There is a reason why there are so few Club Penguin Island bloggers left. However…
When I started blogging about Club Penguin Rewritten, I said there would be a line. At the point when CP Rewritten blogging just began, this blog was mainly CPI dominated (and still is, until I upload the changes) with all the pages being CPI-themed. Then I completely cut CPI off the line..
This is an idea I have been considering for the new line. Also by the way, this line thing is completely hypothetical.
Essentially, I can imagine me blogging about Club Penguin Island update news and other major news, but guides would be lacking. It would also probably not be as visible but, this is only a possibility if the promise of amazing things coming soon is true, and from the sneak peek shared recently, I suspect it is.
Yes, this is my blog, but I would really like to hear from my audience on this. So here’s what I’d like to do, I’d like to hear from you! I’ve set up a page on a site which I’ve seen many community members use lately, Saraha. The idea is that you can simply send in a message, big or small, with as much details as you like, anonymously without having to create an account or sign in.
I’m interested to know, what are your thoughts on my ideas and how Club Penguin Mountains is going now. Do you want to see the return of some Club Penguin Island content, or would you rather just me stick with Club Penguin Rewritten. Please click here to send in feedback, it would be much appreciated.
So that is the future of Club Penguin Mountains, but for now, let’s focus on the present. Thank you very much for 250 thousand views, it means a lot to me, and I hope that number will increase as time goes by!
The Problems with Club Penguin Island
On March 29th 2017, after a journey that lasted over a decade, the web version of Club Penguin was closed down in favour of Club Penguin Island, a decision that backfired quickly with the new mobile version receiving a significant amount of “hate” and criticism, obtaining a rating of less than three stars.
However, many people do still enjoy the game, citing that going mobile only is beneficial in the long run. In this post, I will be discussing my opinion (as well of the opinions of others) about the issues with Club Penguin Island and the impact which Club Penguin Rewritten is making on the official franchise.
Some Random CP Island Thoughts…
Today an undeniably, no matter how controversial, significant member and blogger of Club Penguin has left the community: Riyita, the owner of Club PEnguin Space. I would first like to say that it is a real shame to see Riyita leave but due to this, many people have been questioning the future of our Island.
Club Penguin Island is amazing, it has so much potential (read more) but it won’t replace Club Penguin. There’s just something about the game that makes it so different to the classic version, something that can’t be pointed simply on the restriction of non-members.
If browser gaming is really dead, explain how private servers are thriving. Every wrong decision made can be brought back to the team, under leadership from Spike Hike, deciding to go down the mobile-only route. In 2014/5-ish when they started going heavily down this route, the game was still successful. But then it started going downhill.
The problem with CPI compared to classic CP is that they’re focusing too much on stuff inside the game when they should be focusing on stuff outside of it. It’s awesome to be able to customise your clothing to make it however you like – but where are the armies and pookies?
We’ve seen more players create social media accounts, but not nearly as many as those who left but promised to return when “Project Super Secret” was revealed, only for that to disappoint many. Why are the same blogs still going with the addition of only a handful more? Read more.
Classic Club Penguin just had that special feel to it that’s hard to explain in words. I can see why CP Rewritten is so successful because of it, they’ve successfully captured that feel, something which CPI hasn’t done. Club Penguin Island needs to be more than just another game – a good a game as it is.
Club Penguin’s value is indeed in the community and more of that needs to be invested into CP Island. I mean, it’s great the team are now interacting on Twitter. Eventually I hope to see the team responding on YouTube videos, blogs, and going with the giving bloggers minor sneak peeks idea. That’s interaction that should happen, in my opinion.
Like, Club Penguin Rewritten probably has more daily users than CP Island and I can see why. I don’t play it but from the screenshots, it’s because of the community. That’s why Megg has such an important role in the success of the Island. And this post has no structure but something I still wanted to share.
Also, Wikipedia, I love Club Penguin Island so don’t consider this negative, kthxbai. Thanks for reading!
My Thoughts on the Club Penguin Island “Criticism”
Club Penguin Island has a rating of 2.4 due to unjustified and unreasonable hate by players who are not fans of Club Penguin. In this post, I am finally sharing my thoughts on this so-called criticism to our island. These opinions are “controversial” and if you disagree, I would encourage you to leave a comment or a tweet as it is a discussion.
Right. Where do we begin? Let’s start with this awful top comment from the Club Penguin Island Facebook page.
“Oh look… its the woman who killed club penguin…literally worst cp CEO by far”
Where do I begin here? Firstly, if you knew anything about Club Penguin, the game does not have a CEO and the closest person to that role is Kyle Patrick Laughlin. Megg/Bobbi, who you referred to as “the woman who killed club penguin”, is the community manager and can’t simply do that.
95 people agreed with these but that brings me to my main point. A large chunk of the criticism is from people who left years ago and are now going “my childhood is ruined” yet they have no clue of recent years. If they did, I have a feeling they would appreciate the meggnificence of Megg a lot more.
It took me three clicks to find the first person saying this. Don’t leave for many years and come back now complaining that your childhood has been ruined when in reality you have no clue of what’s going on.
On the topic of reviews, this confuses me. The Club Penguin franchise is continuing yet people are leaving one star reviews in hope that people won’t download Club Penguin Island and it fails…in which case the official Club Penguin franchise will be over forever? Like, can you not be a bit grateful that they’re trying to keep at least part of your “childhood” alive? Would you rather the entire franchise Club Penguin franchise just ends?
Most of this isn’t even criticism. Rsnail summed it up perfectly when saying this:
reviews are what people think of it. Each review should be taken seriously.
— RocketSnail (@rocketsnail) March 30, 2017
The thing is that old Club Penguin cannot be brought back, like some people demand. This was not a change inspired for money. The idea that the team don’t care about us is…crazy. The decision to go mobile only was not an easy one for the team, they have said that. They know that most people now, especially younger people, have mobile devices. They probably would have know that classic Club Penguin was reaching the end of its lifetime with servers being filled with bots and 2-month-long takeovers. They would not spend over 2 years of work to make a “quick buck” like some people claim unless they truly cared for the game and believe me, they do.
It’s very hard to be polite to people who exaggerate the faults of Club Penguin Island so greatly but I tried. Let’s just give some ideas for now.
What does need to happen:
It’s fair to say that whilst most of these reviews are highly exaggerated, the game isn’t perfect. There are three things though which I feel need to happen for Club Penguin Island to pick up to at least a 4 star rating:
- Give non-members more features
- Do something about private servers (classic Club Penguin ones)
- Try and recreate an “old CP” feel
I keep going back to the fact that players will constantly compare the classic version to the new version. Players are already doing that and non-members request at least to wear the pre-registration items. Personally, I think there was a reason why this never happened in the first place. Maybe the team could only program items to be member or non-member altogether but hopefully with such a vast amount of feedback, that will change.
And I do believe that will change. Let me explain. Originally during the geo-beta, the problem with Club Penguin Island membership was how expensive it was. Our feedback made it lower and I’m sure our feedback will have a similar effect on non-member features. We’ve already seen non-members slowly get more features like cannonballs and most recently the ziplines. Eventually I feel that will extend to clothing but it will take some time.
Some people aren’t even that fond of a membership system. It is certainly unique for mobile, but honestly, what’s the answer? Games like Clash Royale can do purely in-app purchases because they’re competitive e-sports, which Club Penguin Island isn’t. Until a solution is designed, membership isn’t too bad.
How to improve the non-member restriction problem
Pre-registration rewards (alumni jacket and beta hat) have got to be for non-members else there will always be so much negative criticism. This is a good start but when igloos come out, I would try and focus on making igloos more for members yet clothing more for everyone. Eventually I’d like to see the first one or two packs available for non-members to wear as well.
Members should, in my opinion, have the ability to get some really awesome looking tubes! But non-members should at least get the tube. The main two reasons for this are that it’s annoying to have so many locked things on your interface.
The second is that it’s a tube! All it let you does is float on water, go down waterslides and from later this month, go Sled Racing. It’s not much and making mini-games a member only experience will not at all be a good idea. But I don’t think it’s unfair to give non-member the basic tube if members are able to get some really awesome ones.
Some adventures, eventually:
Currently there’s three chapters of adventures and I’ll explain a bit later on how I’d like this number to increase. When there’s some more chapters for members to complete, it really would not hurt to make the basic ones non-member only. When a bug meant non-members could do some mascot adventures, people weren’t surprised because it isn’t too unreasonable.
My suggestion would be to let people play either chapter one of Rockhopper’s Adventures or Aunt Arctic’s Adventures. It might be logical to go with AA’s Adventures because that’s what you get introduced to at the beginning, non-member or member. Eventually, why not both? But adventures should be something that will slowly unlock for non-members as time goes by. It may take a year, maybe more, but something that should happen.
Overdoing member features in the future:
Things like puffles should be able to have some colours adopted by non-members. I know that’s many months down the line but do have a double think about what non-members get each update too. Of course, members must also get a lot, but still ensure that non-members are also excited for updates!
These are four things and I think they can make a MAJOR difference to the point I’m surprised no changes have been made already. Hopefully they work on something soon.
Classic Club Penguin Private Server Issues:
This is probably the most controversial part of this post. I appreciate that some people are trying to keep the classic version alive. It’s hard to distinguish these people from those who are profiting of the closure of the classic game claiming it’s for “educational purposes” when receiving donations when the game is offline.
I won’t go into names or details but I think most people know what I’m talking about. Receiving over 100K viewers in a matter of days is very impressive but it is also a threat to Club Penguin Island. I doubt there’s ever been a time in CP history where a non-official game is literally competing with an official one that has the power to end the contest.
If you search “Club Penguin”, “island” is first but the name of the CPPS is second. The Club Penguin franchise is continuing and I don’t feel like this private server will help it to continue to its full potential. Anyway, some brief points and not necessarily something that needs to happen but something that would help a lot.
The “Old CP” Feel
The team can help with this, mainly by listening to our feedback. But this is about the players! it is awesome that we’re seeing new social media accounts, new blogs, new readers of blogs, new chat servers and things like that. It’s really bringing back that old Club Penguin feel which was mainly because of the community. Once everyone begins to like Club Penguin Island and we get that “old CP feel”, I think we’ll be a lot better off.
And…back to “criticism”:
It is indeed true that the classic version had more places to explore and you could argue more things to do. But this was classic Club Penguin after the same amount of time CP Island has been out.
More stuff will come in updates. So much amazing stuff is coming, a lot that will be new and a lot that will be familiar. Here’s proof. Above was the map in 2005. Below is the map from classic Club Penguin before it ended after a difference of over eleven years. The point is, the island needs time to develop so give it that! The game is new yet they’ve already done so much and it’s important to realise that, especially before leaving a negative review!
Monthly Update System:
On the topic of more things coming, let’s talk about the monthly update system. It isn’t quite the weekly update system but I think provided there’s events and free items in-between updates, it’ll be fine!
Each update will be big but I do have an ambition for each update. I have no clue how realistic this is but I would like new adventures and new levels with new rewards each update. The adventures might not be possible, but at the start of the update, there should be no player at max. It makes it more boring for that player.
Rewards don’t need to be anything big but then again, I have no clue how realistic this is. Clothing can literally be copied from classic Club Penguin, we would love that to happen! Here’s an idea I had for a random pack…the Sky Adventure Pack.
It would contain the propeller cap, space suit, helmets etc. from classic Club Penguin, a tube that’s like a rover and maybe some emojis. That could be a pack and I would love that because it increases the max level, something which I would love to happen with each update.
I Love Club Penguin Island
I just need to add this because Wikipedia considers all my reviews on Club Penguin Island negative even though they’re positive. But it’s true, I love Club Penguin Island. It has a bright potential and I hope for Club Penguin Island to reach millions and millions of more downloads.
Anyone who fails to support it isn’t a Club Penguin fan if they want the official franchise to end but I mean, how could you dislike it other than for the restriction of non-members? The filter is better, the gameplay is better, I’ve never actually been hyped for a new update for over a year now. Club Penguin Island is amazing, my only concern is that not enough membership sales will take place to keep the HQ running but it’s something I really hope will change as it really deserves too.
Okay…so. Thank you very much for reading and uh- have a great day!
Club Penguin Island Meet-Up Disaster
Going against all previous promises made, the team has hosted a meet-up on the same day as update day. What’s worse is that they did it on the old update, meaning that all the players who updated to version 1.2.1 (including myself) could not attend the meet-up.
Basically this tweet was absolutely false.
Update: People online (also myself) have calmed down. Yeah, it’s disappointing and I still believe communication in the team needs to improve. But it’s a mistake I think/hope they will learn from (even if it’s the second time). Originally I called it a “disgrace” and I kinda stand by that name, since people did lose trust in the team, but not everyone did.
The fact that they cannot even get communication right has made me drop my review of 7 out of 10 to:
People are angry and frustrated that the team can’t sort out communication to even get a party on the right version.
Above are the people waiting for the meet-up which they can’t attend since they updated the app. The reason I’m lowering my rating to 6 isn’t because of the fact it’s a meet-up.
They’ve given false information, disappointed players but above all, they’ve not sorted out communication. Imagine this for something worse. I hope the team realises that this needs to change soon.
The Educational Side to Club Penguin Island
The parents page of Club Penguin claimed that such an enjoyable virtual world was actually educational, that players could even learn mathematics from it. Whether or not that is actually true, it’s unlikely, but the point is that Club Penguin always likes advertising themselves as educational. Let’s turn that concept into a Club Penguin Island reality…
Firstly, you get your classic “you have to work to get your coins and spend them wisely ” concept and that is relevant. It’s not what I want to focus this article on but still something I would like to discuss in just one paragraph.
I’m max level and that took 40 days to earn. But ultimately, I had to do everything from doing each Daily Challenge and doing each adventure. Others were there to help. But I don’t feel like this really pushes it enough to consider the game even slightly “educational”, nor does spending your coins since it is common to have currency and to choose how to spend it.
So then what makes Club Penguin Island stand out? What makes it more educational compared to its competitiors, allowing the world to stand out on app stores with a solid example of a reason why this game is educational in a unique way? The answer: catalogs
This is what I’m most excited for in the 1.2 update coming this month, the ability for us to create our own catalogs to “sell” to other people. The opportunity to enter contests. This is just for clothing, imagine when Igloos come out and Rory is a catalog then (which will be happening by the way).
However, what does “sell” mean? Here is my idea which I am extremely hopeful will come to the game. You are essentially designing a product from scratch and selling it. What is the incentive for a player to do such a thing? 💵
Money, or in this case, coins! Here’s an example:
For the seller:
- You design your item using whatever decals and fabrics are available to you at your level. It should be relevant to the themes
- You put you decide what price to sell your item. It must cost at least what it took to make, which would be decals, fabrics and the blueprint itself all added together. If it’s too expensive, no one will buy it, but if it’s too cheap, you don’t get many coins, just like in real life.
- You get to put your item on the store at an extra cost of around 20-50 coins per item.
- You end up getting about 20% of profits.
Example: You use the “Top Dog” blueprint, leopard fabrics and CP decal. This altogether costs 120 coins plus the say, thirty extra coins to put it on the store. 150 coins. Now you decide how much profit you want and you decide that to be 20 coins. The cost of your item is 170 coins and you get 4 coins each sale.
1000 people buy it and when the themed event ends you get 10% of the profits, as such making you 4000 coins at the end of the event. Not a bad deal!
For the Buyer:
- You browse through the most popular items and you don’t like any of them, so you switch modes into showing random designs
- You decide you want a leopard outfit so you narrow down your options by using the filter button, choosing the “Top Dog” blueprint and the leopard fabric. You find the one you want
- Since you are the same level or a higher level than the seller, you can buy it
- You pay the 170 coins the seller asks for it and the item is yours
Granted, this method would need tweaking as it plays out and the 20% profit is simply a guess of how to balance it fairly. It could be more, it could be less, but I hope you get the overall idea.
This would not only be EXTREMELY fun but would encourage creativity and allow Club Penguin Island to advertise the app as more educational. It’s something I would really hope to see and you never know, maybe this is already the case! We’ve not been told if those who sell items will get coins for it but hopefully this will idea will be taken into consideration.
Before concluding this post, thank you to Superqami. We spent some time discussing these ideas and it was pretty fun to put them all down in a post. Thank you very much for reading this and if you like it, feel free to email the team with this idea.
PS. I’m on holiday at the moment and this was pretty difficult to make since all I have is my tablet and a keyboard so that might be why there’s a lack of images/designs etc. I can really visualise how this would look but I would need a computer to show you. Have a great day!